Humans have long used physical objects as sites of meaning, with some artifacts becoming repositories for memories and personal narratives. In this interactive installation members of the public explore a collection of objects that have been embedded with oral histories through RFID technology, which provides a way to link digital information to physical items.

On Saturday 17 February there will be a workshop at Play Station gallery where members of the public can bring along their own items of personal significance and record the stories associated with them. These objects will form the collection presented in the shipping container and will be returned to their owners after the Arcade.


If you would like to participate in the workshop visit this event page. During the Arcade visitors can also bring their own items to be added to the collection.



Sarah Burrell is an interactive artist who uses sound, new technologies, and custom-designed objects to create a dialog between participants their urban surroundings. Her work has been exhibited in New Zealand, the Czech Republic, the UK, the United States, and most recently at Art Prospekt in St. Petersburg—the first large-scale public art festival in Russia. 

Having begun her career as a performance designer for the stage, theatre and storytelling remains a central influence within her work. She uses sound as a tool to overlay the present, offering alternate readings and uncovering the narrative potential in everyday spaces. Her projects take the form of sound installations, audio walks, performance experiences, and design interventions—creating innovative hybrid works that invite people to reimagine the world they live in and how they participate in it.

Sarah has also collaborated with designer Andrew Simpson under the name LudiCity—ludic being the Latin word for play and the city being both the subject and site of their work.

Supported by Wellington City Council Public Art Fund

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